I was flipping through some hand-drawn low fidelity screens of a bill payment mobile app (Yes, some of us still prefer the old-fashioned way of drawing on paper first, than a pixel perfect, auto aligned digital version on Adobe XD). Then I saw it on the bottom tab bar.
“No, no, no. I believe we cannot do this.”
“What, the ‘Search’ function? Why?”
“Well. ‘Search’ is an action — much like ‘compose an email’ or ‘delete.’ An action shouldn’t be placed on a tab bar because tab bars are for navigation. Do you know what Apple Human Interface Guidelines (iOS) talk about tab bar?”
“The UI should be intuitive” is the topmost item in the requirement brief from clients for a mobile app design.
Intuitive [in-too-i-tiv, -tyoo-] (adjective):
Easy to understand or operate without explicit instruction.
So, ‘Intuitive’ means ‘no surprises,’ right? It is difficult to bring novel interactive elements or ‘pleasant surprises’ or ‘Wow! factors’ in a completely intuitive UI.
What can we do to have the best of both worlds? Continue reading How to Design Intuitive Mobile Apps→
As a UX designer, I have been told umpteen times by clients or stakeholders to add some ‘Wow! factors’ in the design. There is nothing wrong in this request. But if you ask them to define this ‘Wow! factors,’ probably you will get some fumbling or vague answers. Or, they will mention the name of a recent eye candy app followed by the question, “Why don’t you design our app like that?”
If you identify with my situation, let us try to decode the ‘Wow! Factors’ and publish the results for the greater good of all app designers!
Wow [wou] (noun):
Excitement, interest, great pleasure, or the like